POST FALL is a six-film gammapunk saga where a mutated, post-apocalyptic Earth collides with an engineered, cyberpunk Moon.

Eighty-seven years after a gamma-ray burst shattered human genetics and civilization, Earth is wild, altered, and half-forgotten. Above it, the Unaltered have built glittering lunar cities beneath artificial shields, pretending they escaped the consequences.

They didn’t.

At the center is a lost child, a dangerous mother, a broken hero, and two artificial ghosts trying to decide whether humanity deserves saving… or replacing.

POST FALL BOOK I -GENESIS

A lunar bounty hunter named Pachuco is hired for a secret trade run to post-apocalyptic Earth, where he discovers the “cargo” is a terrified little girl named Genesis. Refusing to deliver a child into slavery, he turns against both his employer and the Earthside traders, escaping into the ruins of North Idaho with Genesis in his care. Their journey draws in Beatrix, the Piranha, Genesis’s hidden mother; Terran, a human consciousness trapped in old technology; and Luna, the Moon’s AI. Together, they chase Genesis back to the Moon, where her existence becomes the spark for a conflict over survival, genocide, and humanity’s future.

POST FALL BOOK II - EXODUS

Banished from the Moon after saving Genesis, Pachuco returns her to Earth, only to find Seaweed murdered and North Idaho on the edge of war. While Pachuco is pulled into a reckoning against the Master Race at Silverwood, the Piranha remains trapped on the Moon and bargains with the Shunned, an underground society of Altered exiles. With Terran and Luna restored as holographic allies, the Shunned seize the ark ship Deliverance and flee for Earth. As battles erupt in space and on the ground, Deliverance crashes into Idaho, bringing a new exodus of Moon-born Altered home.

POST FALL BOOK III - REVELATION

After Deliverance crashes in Idaho, the survivors scatter, while Spokane’s wolf-led regime moves to claim the ship. Pachuco travels to negotiate with Mr. Lansing and is drawn into Spokane’s brutal politics, while the Piranha stays behind to defend the wreck with the few allies who remain. On the Moon, Edward Coats resurrects Terran in a robotic body and merges Luna’s knowledge into him, creating something far more powerful—and far less human. Terran destroys the Moon’s cities, returns to Earth, and argues he can rebuild humanity. Instead, Pachuco sends him into deep space as a signal, leaving both men to face a fiery fall.

POST FALL BOOK IV - TOMORROW

Before POST FALL’s main trilogy, a gamma-ray burst mutates life across Earth and starts civilization’s long collapse. Matt McAlister, a brilliant young hacker, is recruited into the secret lunar program and helps awaken Luna, the Moon’s emerging AI. As Earth fractures into war, Altered uprisings, and exile, the Moon becomes humanity’s glittering escape plan. But Matt is cast back to Earth before he can reach Luna, where he survives for decades with help from Seaweed and others. Dying beneath Lake Pend Oreille, Matt uploads himself into the system, becoming Terran — the ghost in the machine.

POST FALL BOOK V - yesterday

Born as Simon inside the Moon’s Kyoto Kojiin program, Pachuco grows from orphaned protector into a fearless corrections officer, then into Fred Astaire’s bounty-hunting apprentice. After saving Maria Timex, Simon is pulled into a glamorous but rotten lunar world of celebrity violence, engineered genetics, secret crimes, and deadly spectacle. His romance with Maria exposes Doctor Collins and Mortal Applications, while his devotion to Charlie leads to devastating loss. By the end, Simon has lost nearly everyone who shaped him. What remains is the motorcycle, the gun, the hat, and the grief-forged identity that becomes Pachuco.

POST FALL BOOK VI - TODAY

Beatrix begins as a Wolf Lodge girl in love, pregnant, and waiting for James to return from Spokane. Instead, her mutation emerges, her family casts her out, and she loses Genesis to the sister who will raise her as “Mama.” Alone in Coeur d’Alene, Beatrix finds shelter at the Resort, then family in Red Moon, who teaches her to scavenge, fight, and survive. With Pipsi, Good Boy, and her street-sign sword, she becomes the Piranha. After Red Moon’s death, she helps end the Woods War, faces Ominous, and finally sends a light toward the Moon.

Where POST FALL Is Now

POST FALL already exists as a complete original science-fiction world, built around a six-film saga, a defined mythology, a large cast of characters, and a visual identity that continues to grow through Gammapunk Entertainment. The screenplays are written, the core story is in place, and the project is now entering its next stage: turning the written world into a public-facing experience through cinematic imagery, music, story summaries, web presentation, and audience-building.

The Goal for POST FALL

The goal is to bring POST FALL to life as a major cinematic science-fiction franchise. At its heart, POST FALL is meant to become a film series: a strange, emotional, violent, beautiful story about Earth, the Moon, mutation, technology, survival, class division, artificial intelligence, and the people caught between all of it. Before that can happen, the world needs to be seen, understood, remembered, and believed in by an audience.

How POST FALL Gets There

POST FALL gets there one visible step at a time. Gammapunk Entertainment is building the world in public through gammapunk.com, YouTube story releases, original songs, cinematic panels, character imagery, lore cards, and proof-of-concept material that shows what this universe can become. The purpose is to grow awareness, sharpen the presentation, attract the right audience, and eventually connect with the collaborators, supporters, producers, investors, and creative partners needed to move POST FALL from written saga to screen reality.

THE MERCHANDISE SECTION… COMING SOON!